Content Creation. Man, where to begin.
There’s a whole world of content creation going on out there. There’s ad agencies starting production companies, film production companies started branded content concerns – I just had a long talk and offered a bunch of advice to a very successful film production company who’s getting into branded content. There are animation houses and viral video production firms and really interesting companies like our friends at
Core Audiovisual.
What’s the Barbarian’s place in this world? Do we produce content? Yes. Do we think content is revolutionizing the industry? Yes. Is it “the next big thing?” Not really. Maybe. Sometimes. It’s a tool in the arsenal. Just like Viral Marketing. Just like ’s vaunted “Branded Utility.”
The Barbarian Group is pretty clearly (we hope) striving to excel in all areas of digital marketing. We’re expanding slowly in some places, and quicker in others. Our content creation capabilities and experience has been slowly, inexorably progressing through the years.
Where we’re at now.
We shepherd. We concept. We partner. We integrate. What does this mean? It means we’re not out to overthrow the Mekanisms, Curious Pictures or Digital Kitchens of the world. It means we’re out to mesh with them.
What do we bring to the table? Quite simply, no one understands the interactivity of content in this world like we do. In a digital world, content is more than pictures in a sequence. It is more than words in sequence. Here. Let’s use a visual metaphor:
This is a picture of Benjamin and our friend, screenwriter Dan Shefelman, working on a matrix I worked up for the Samsung Anyfilms project. What is that matrix? Why, it’s the screenplay. We had similar issues with the Subservient Chicken. Clips being played in any order, somehow seeming seemless.
This rasises concerns on two fronts – creativity and technical.
First, there’s creativity: how do you make a compelling story, or universe, when the user is in control and it can go in any direction? Who writes all that copy? Exponentially more copy is needed for a three-dimensional, interactive narrative than a linear one. And how do you make it creatively interesting? How do you keep a tone? How do you impart a brand message when the user can direct the narrative in any direction. This, in essence, is one thing we provide in the content creation realm: assistance, direction and vision in bringing your content into the truly interactive realm, not just more television on the web.
Next, it raises technical concerns. Benjamin commented to me once that the editing we do, with video, is the exact opposite of traditional editing. With the Subservient Chicken, we shot video all day long and then cut it up into hundreds of small clips. Same with Samsung Anyfilms. With a normal video edit, you take a lot of small parts, and you put them together into one long narrative. This fundamental difference takes on so many different ramifications in the technical world – software isn’t necessarily made with these things in mind. Workarounds are needed. New tactics. It’s here, too, we bring something new to the table.
So, this is how we’ve been working lately: bring our unique talents to where they’re needed, and work with the experts where they can do it better. Let agencies handle the brand vision. Let production companies handle the shoot. Let VFX houses do the high end compositing. Focus on where these traditional practices need help in transitioning to the interactive world.
How will this progress over the coming years? We don’t know. Will the traditional houses master the skills we have? Will we need to compete by partnering more closely with one shop or building internal services? We can’t say. We CAN say that we’ll do what it takes to keep pushing content into the interactive realm, and making new, compelling content on the internet that’s more than just pictures moving in sequence. Content that engages the consumer, brings them in and puts them into control. Content more akin to Video Games than movies.