Mobile

posted 02/23/08 by Rick Webb

Oh man things are getting crazy over here. The world’s goin’ to the small screen. The third screen. Oh boy, it’s crazy. And it’s changing. We wrote a whole mobile POV a year ago that we had been using for a long time. It seems really funny in some places now. Like this passage:
Mobile phone marketing is really cool, but don’t freak out if you don’t have an angle on it yet. It’s in its talking head phase, no one’s done anything super awesome with it yet, and unless you’re actually selling mobile phones, you don’t absolutely need to do this. Yet.
Ha. Well, that was taken care of. Thank you Apple.
Some parts, though, are still relevant. Some things are still true:
All right. Think about the 1980s and their obsession with “special effects.” Started with Star Wars. Star Wars came out and every agency under the sun felt like they needed some crazy special effects. Next came the Genesis Effect in Star Trek 2, and everyone wanted to use a computer. Tron came out, and it got worse. This kept going right on through Kyle Cooper, RGA, the Matrix and Toy Story. Sometimes spots that used these technologies were dead on brilliant (Apple’s 1984 stands to this day as a masterful spot and you don’t even think about how special effects made this possible). But for every 1984 there was some agency making an incomprehensible jumble of special effects because they could. For me, the early HBO bumper comes to mind. Why again was that giant, silver metallic HBO flying over that computer-generated city? And what was WITH those horrible, animated clips that we had to sit through in movie theaters all through the 80s?

This is what interactive technology – and especially mobile – is like now.

There’s almost a state of panic out there, right now, involving mobile technology. In our 360-obsessed advertising climate, as soon as a new advertising medium bubbles up to our consciousness, it is hard to resist immediately delving in. It’s easy to feel like your client or your agency is missing the boat on some awesome new advertising opportunity.

To some extent this is true, but it’s important to keep in mind that without a logical application of your overall brand strategy, the whole point is moot.
Even with the advent of the iPhone, so far, this is still basically true. But the iPhone is changing this, along with the wider acceptance of smart phones in general. We’re getting closer to the day where it’s becoming mission critical. Are we ready? Yes. The iPhone component, especially, has played nicely to our strengths, already having a robust love of the Mac OS and the Cocoa development platform, on which the iPhone SDK is being based. More on that soon. Do we have ideas? Yes. If you’re ready to start thinking and talking about the ramifications with your brand, and what can be done, we are here for you.

Here are some recent posts from our employees about Mobile:

Foursquare, premium advertising, and agencies

note: This first appeared on my Tumblr last week. Usually they auto-import. Not sure why this one did not.
With the publishing of Brian’s article, it is probably a good time to announce to you all that I am lucky enough and thrilled to be part of Foursquare’s recent series B round as an angel investor.
I’ve been friends with the Foursquare gang (and Harry especially) for a long time, and I am super excited and proud of what those guys accomplish as they near their 2 millionth user. I’m geekily proud to say my user number is somewhere in the mid 2 digits, and generally dismissive of those who willfully fail to see Foursquare’s potential. The most common refrain seems to be “I don’t like it for me,” or “no one will ever use this,” which bely an extraordinary lack of curiosity on the critics part: I don’t particularly love football, for example, but I am endlessly fascinated with how popular it is, and am constantly curious as to why. Thirty million Elvis fans and whatnot. Two million people signing up for anything in such a short time is a fairly impressive feat, and when you look at the growth rate, it’s doubly impressive. Whether you use it or not, someone is, and if you consider yourself at all a connoisseur of digital trends, it’d probably be worthwhile to find out why.
ANYHOO, my angel investment should probably be disclosed as I comment on Brian Morrissey’s rather excellent recent article on agency’s endeavors in trying to work with Foursquare. This disclosure perhaps taints my experience (though it’s only a couple weeks old), but I can say that Foursquare has been very responsive to our agency’s inquiries, both on behalf of clients, and for our own hobbyist pursuits.
I can also say, however, that I’ve seen eye-to-eye with Dens et al about the merits and potential of the API for a long time, and we’ve generally been exploring marketing solutions that use the API rather than trying to get Foursquare to give one of our clients a badge. We get what they are offering, what they are going for, and we try to align that with our clients’ needs.
I do think, though, this article points to a larger trend I have been yammering away about for a couple of years now. Indeed, I did a fairly comprehensive presentation about this not so long ago at The Economist, and I think it’s a good time to revisit it.
Basically, history and circumstances have driven us to a place where engagement and unique, custom offerings are all the rage. And yet, the media agencies still control the dollars. SO: who thinks up and executes some awesome new marketing implementation on the Foursquare API? The media agency is bereft of any smart creatives and technologists who can think up and develop these, yet they are the ones trying to “do the deals” with Foursquare. It is undoubtedly many of these that Brian was referring to when he said “One agency representing a major package-goods client said the company put the onus on the brand and agency to find the best way to use the service.” Well why not? An agency thinking up ideas? Quelle horreur! I’d ask that agency if they have delved into the API message boards, but i have a sneaking suspicion that agency would not know what that question meant.
Creative agencies get this and are brimming with ideas, but generally don’t control the purse strings. Budgets are set at a higher level. Media plans need to be filled, yadda yadda.
Foursquare’s an awesome place to work for just about everyone but… a marketing creative. You’re a crack art director. Do you want to work at Crispin, or at Foursquare thinking up alternatives to badges? You could do that and a million other things at a sweet agency. And try getting developers at a major new hip startup to take time off of working on the product, or scalability, or the real meaty issues that drew them to the company to begin with in order to work on a snickers campaign implementation.
In short, none of the traditional agency models or other parties in the mix is the right entity to think up, negotiate and execute custom & premium ad deals with publishers. And these are the deals that everyone wants.
I believe there is a real opening here that can point the way for the creative agency in a world of earned media and premium marketing opportunities. And, as I’ve been saying for years at various conferences, I believe the chickens are coming home to roost from the great media-creative schism of yesteryear. Earned media will kill it off. Media’s gotta come back in-house. It’s not a question of if anymore, but when.
Finally, I think it’s still up in the air which side of the equation – the publisher or the agency – will be on the hook to “think this stuff up.” It is a lazy (and most probably a media) agency that expects the publisher to do it for them. But that process may well prevail. Media agencies are powerful, and clearly they’d prefer the publishers to think this shit up for them since, well, they jettisoned their creatives 30 years ago. And perhaps then, over time, d_igital creative agencies will become the vendors not to the brands but to the publishers_, and help them provide these ideas. Indeed, I don’t think it’s a coincidence that our client base now includes so many publishers (The Economist, Viacom, Digg, CNN, etc). And I’ve certainly had no shortage of conversations with publishers confirming the merits of this line of thinking.
It certainly seems plausible, and increasingly so as the years go by. The economics aren’t quite aligning yet – publishers are definitely in desperate need of these services and are willing to pay, but they aren’t willing to pay “brand” rates yet. Furthermore, a sales-commission model seems to be preferred: you give us ideas, and if we win you win. This might work, it might not. But hey – the entire economics of advertising are washing out right now anyhow. No reason to think this particular paradigm won’t be the one that rises to the top.
Conversely, rather than the publishers becoming the clients, It’s also plausible that a slight modification on the “agency of the future” model that R/GA pushes could work – provided media is folded back in, and technology isn’t off-shored, and they can keep the best developers and stay abreast of the technology trends (rather than having those developers go work at, well, Foursquare). That could work, yes. And yet, it’s interesting. R/GA has an amazing video about how the agency world got to where it is now, and how they are a new model for it. It’s very compelling. would posit however that it leaves out a critical, and increasingly important component: the publisher.
This isn’t the old days. We don’t make one thing for multiple publishers anymore. Every publisher has their own API, their own best practices to engage with the customer. While we’ve traditionally had a advertiser-publisher firewall in the US, it is not so far-fetched to see this crumbling. It’s been gone in some countries (think Japan/Dentsu) for ages, and Google has been chipping away at it in the US for a long while.
In any case, Brian’s article is a breath of fresh air for me, and illustrates where we’ve been going with all this work for publishers, I think. If I may be so bold, I’d recommend a quick review of my old talk at _The Economist _for a good historical overview of how we got here and where things are going – I’ve-posted it here.

EPICWIN App

Universal and Best Buy Want You to Use Your Cell Phone During Despicable Me!?

Now they’re encouraging you to use your cell phone during a movie. The app dims your screen and silences the ringer while it translates the minions in Despicable Me.

iPhone Data Usage: My Take

Ars Technica doesn’t think AT&T’s new tiered data plans will be bad for consumers, and they’ve posted their own data usage charts from AT&T’s website to prove it. I was inspired to post my own, and I wasn’t terribly surprised to find that they were higher than Ars’ average:

Sure, my usage has gotten a bit lower in recent months, but I’m still dangerously close to the 2GB mark. If I was under AT&T’s new “DataPro” plan, I would’ve had to pay an extra $10 charge in December and January for my usage over 2GB.

My guess is that Byline is responsible for a lot of my data usage, and I’ve gotten better about switching to WiFi when syncing my feeds, so that probably accounts for much of the dropoff in April and May. (Byline is a spectacular app for RSS feed reading, by the way.) But if I started using my phone for tethering (the part of the new pricing scheme that has Gizmodo all flamed out ) I could easily be paying an extra $30-40/month in data charges — $20 for the tethering option $10/GB for the extra data. In the end, though, that’s just over half the monthly cost of a separate DataConnect card, so maybe it’s still a better deal?

In the interest of fairness, I suppose what we should really be complaining about is not that 1GB of data now costs $10, but that 160-byte SMS messages sill require a separate service plan at an additional cost.

eBoy FixPix App

Tiltalation!
sliced up artwork you have to put back together by tilting your iPhone

iPhone HD background

In celebration of the new iPhone coming out soon, and the ability to customize your background, I took the opportunity to make you guys a sick custom background in 960×640 that you can download for FREE:
You are welcome.

I love the future so much!

On a normal day I wake up, do my showering and hygene junk and stuff so I can look good for the day, and over breakfast I open up my computer to check my email, read my RSS feeds and various favorite websites, all while listening to some awesome god damn music. When I get home from work, I’ll usually check out what’s on Hulu or Netflix. On occasion I’ll also open up Photoshop to get some work done at home. As I thought about all of this over the past month, it struck me that for everything but Photoshop, the iPad can be my home computer.
A few days ago, while watching a number of people on the train to work all playing various games on their iPhones, it struck me: this platform is still very much in its infancy, and game developers have only begun to scratch the surface for what is possible. The games we are currently playing are the Duck Hunts of the platform, and perhaps that’s even too optimistic. We are playing Pong on these things. What will games look like in five years? I am far too excited to find out.
The same is true for this entire device. After my first day of having this in my hands to play with, it truly is the wonderful device we were promised. I sat up late last night watching Netflix streaming video in amazing video quality, and this AM I found an awesome recipe for brussels sprouts that I’m dying to make. All the while it hit me, this shift from mouse + keyboard + monitor as the devices you interact with, to hands + screen is honestly a larger shift that I think I anticipated. The mouse as a pointing device is no longer the abstraction for guiding you way to what you want, now you just touch and do. Interfaces become much more direct now. Current design models for sites out there rely on a user hovering their mouse over elements to create tool tips, drop down menus, and button states… this all needs to be rethought for devices like this. What are interfaces going to look like in fives years? I am far too excited to find out.
This device is far from perfect, but it certainly is awesome. Haters are gonna hate, but deep down, like the iPod nearly ten years ago, this is a huge change in how things are done. And so far, if this is just the first of many devices to come, well, the future is gonna be pretty wild. Marty McFly would be proud.
Now when is someone gonna invent the hoverboard, god damnit!

Master Class at the Boards Summit

I’m giving a master class on using web technologies to create rich user experiences for mobile devices at the Boards Summit next week. The crux of the class is that the siren’s call of creating a custom iPhone application should, more often than not, be resisted in favor of creating custom mobile web sites. A well-crafted mobile site can work on more than just the iPhone while still allowing access to advanced device features like GPS and the accelerometer. Come on out for a crash course on cutting edge web tech peppered with concrete examples and case studies.